Member contributed resources
Home
Names
Elf Names
Dwarf Names
Fantasy Names 1
Orc Names
Ratmen Names
Tavern Names
Orc Clan Names
Latin-like Names
Harn-Style Names

Modern Names
All Names
Chinese, Female
Chinese, Male
French, Female
French, Male
Japanese, Female
Japanese, Male
Spanish, Female
Spanish, Male
Western, Female
Western, Male
Company Names

Treasure
Random Books
Spell Books
Orc Hoard

Encounters
Orc Hunting Party
Orc Raiding Party
Demons (High-level)
Bar Encounters

NPCs
NPC on the Street
Orc Formal Introduction
Sci-Fi Soldier
NPC Appearance
Adult Civillian (w/ stats)
Gladiator Generator
Horse Generator

Misc
Adventure Hooks
Alchemist Cookbook #2
Alchemist Cookbook
Bazaar Contents
Cocktails
Critical Hits
Fortune Teller
Framed!
Fumbles
Plot Generator
Plot Generator - Sci-Fi
Random Incantation
Megacorporations
Tabloid Headlines
Weather


Want to submit your own generators?

Copyright questions? Please email us at address listed here.
Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

Thromok
Hit Points: 29
Armor: plate maile (AC 18)
Base Attack: +5 to hit, +4 damage
Weapons: great sword (1d10)
Special Skills: none
Languages: Orcish
Wealth: 3 small gems (395 gp, 490 gp, 485 gp), 55 pp, 115 sp, 175 cp
  • K'dung
    Hit Points: 15
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus passable Hill Giant
    Wealth: 3 small gems (470 gp, 200 gp, 20 gp), 60 pp, 60 sp, 200 cp
    • Saguth
      Hit Points: 10
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: none
    • Cruduth
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Bramok
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: none
    • Krugong
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Move Silently 8
      Languages: Orcish
      Wealth: 10 sp, 15 cp
    • Kruggak
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Move Silently 7
      Languages: Orcish
      Wealth: 7 sp, 9 cp
    • G'garth
      Hit Points: 3
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Goblin, good Common
      Wealth: 7 cp
    • K'dath
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 6
      Languages: Orcish
      Wealth: 12 cp
    • Craggok
      Hit Points: 8
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: 7 cp
  • Throgorth
    Hit Points: 13
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus good Common
    Wealth: 4 small gems (500 gp, 75 gp, 260 gp, 370 gp), 50 pp, 105 sp, 115 cp
    • Throduk
      Hit Points: 4
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 gp, 20 sp, 15 cp
    • K'darth
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: none
    • Oggouggang
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Unusual Spot Skill 8
      Languages: Orcish
      Wealth: none
    • Gudung
      Hit Points: 8
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Ogre
      Wealth: 13 gp, 12 sp, 27 cp
    • Thumar Sang
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 16 cp
    • K'morth
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish, plus passable Common, good Dwarvish
      Wealth: 12 gp, 19 sp, 18 cp
    • Gogak
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 5
      Languages: Orcish, plus passable Goblin
      Wealth: 11 cp
    • Thuggak
      Hit Points: 4
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus good Common, passable Hill Giant
      Wealth: 8 sp, 14 cp
    • Odaoduth
      Hit Points: 8
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 gp, 16 sp, 15 cp
    • 1 Dire Wolf
      hits: 40, 46, 42
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • Gugong Crong
    Hit Points: 17
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus passable Common
    Wealth: 7 sp, 18 cp
    • Thomurth Throrth
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 cp
    • G'ggok
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish, plus good Goblin, passable Common, good Ogre
      Wealth: none
    • Krudok Mung
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish
      Wealth: 14 cp
    • Saggong
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 7 gp, 19 sp, 17 cp
    • Cramak
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 6 gp, 18 sp, 13 cp
    • G'mong
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 15 sp, 23 cp
    • Thradung
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 8
      Languages: Orcish
      Wealth: 12 gp, 19 sp, 24 cp
  • Kruggurth Gang
    Hit Points: 13
    Armor: leather & shield (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 3 small gems (345 gp, 300 gp, 485 gp), 45 pp, 75 sp, 65 cp
    • Thumorth
      Hit Points: 7
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish
      Wealth: 9 gp, 14 sp, 15 cp
    • K'dath
      Hit Points: 10
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: 9 sp, 13 cp
    • Krodak
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 gp, 14 sp, 22 cp
    • Thodok Adoor
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: 13 sp, 17 cp
    • Tagor
      Hit Points: 9
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 gp, 5 sp, 17 cp
    • Tumuk K'ng
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • K'mak
      Hit Points: 7
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Grugung
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 gp, 14 sp, 10 cp

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.