Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!
K'ggong Thrang
Hit Points: 30
Armor: chain shirt & shield (AC 14)
Base Attack: +5 to hit, +4 damage
Weapons: great sword (1d10)
Special Skills: none
Languages: Orcish
Wealth: 2 small gems (125 gp, 500 gp), 25 pp, 75 sp, 225 cp
Mumong K'ng
Hit Points: 18
Armor: chain shirt & shield (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 16 pp, 23 sp, 25 cp
Throgur
Hit Points: 3
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Sneak Attack, +2d6
Languages: Orcish, plus good Common, passable Goblin, passable Ogre
Wealth: 8 sp, 16 cp
Thrugong
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: Escape Artist Skill 6
Languages: Orcish, plus passable Common, good Goblin, passable Hill Giant
Wealth: 5 sp, 12 cp
Grumung
Hit Points: 10
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Sneak Attack, +2d6
Languages: Orcish
Wealth: none
Egaodak
Hit Points: 7
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Sneak Attack, +2d6
Languages: Orcish
Wealth: 6 sp, 15 cp
Thuguk
Hit Points: 4
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 8 sp, 14 cp
Todarth Gurth
Hit Points: 9
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 11 sp, 9 cp
Kromurth
Hit Points: 3
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Move Silently 8
Languages: Orcish, plus passable Common
Wealth: 18 gp, 9 sp, 9 cp
Krogok
Hit Points: 14
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus passable Common
Wealth: 7 sp, 9 cp
Umaomuk
Hit Points: 10
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Sneak Attack, +2d6
Languages: Orcish
Wealth: 12 gp, 17 sp, 26 cp
Grodak
Hit Points: 6
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Jump 7
Languages: Orcish
Wealth: 14 sp, 7 cp
K'mang
Hit Points: 3
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Move Silently 8
Languages: Orcish
Wealth: 8 gp, 22 sp, 18 cp
Grudurth
Hit Points: 4
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 7 sp, 15 cp
G'gak
Hit Points: 9
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Tracking 8
Languages: Orcish
Wealth: none
G'dok
Hit Points: 10
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 9 sp, 15 cp
Gromuk
Hit Points: 7
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Tracking 7
Languages: Orcish, plus good Ogre
Wealth: 7 sp, 17 cp
1 Dire Wolf
hits: 45, 55
Armor: 14
Attack:Bite +11 for 1d8+10
Ogauguk
Hit Points: 14
Armor: chain shirt & shield (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: Move Silently 8
Languages: Orcish
Wealth: 10 gp, 10 sp, 24 cp
Tugarth Sak
Hit Points: 3
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Move Silently 6
Languages: Orcish, plus passable Goblin
Wealth: 8 sp, 13 cp
Sugguk
Hit Points: 7
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 13 sp, 15 cp
Krumorth
Hit Points: 10
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish
Wealth: none
G'gok Sok
Hit Points: 3
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus good Common
Wealth: 9 gp, 17 sp, 6 cp
K'mung
Hit Points: 10
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 14 sp, 15 cp
Gogguth
Hit Points: 4
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus passable Common, passable Goblin
Wealth: 13 cp
Tuguk Tuk
Hit Points: 15
Armor: leather & shield (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: Tracking 7
Languages: Orcish
Wealth: 3 small gems (465 gp, 160 gp, 455 gp), 55 pp, 95 sp, 95 cp
Thadak
Hit Points: 6
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 15 cp
Tuduth
Hit Points: 7
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 9 gp, 12 sp, 26 cp
Thragak
Hit Points: 7
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Escape Artist Skill 8
Languages: Orcish, plus passable Ogre, passable Hill Giant
Wealth: none
Brumok
Hit Points: 7
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Common, passable Ogre
Wealth: 13 sp, 15 cp
K'gang
Hit Points: 10
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 13 sp, 19 cp
Krogak
Hit Points: 10
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Tracking 8
Languages: Orcish
Wealth: 12 cp
Mudoth
Hit Points: 6
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Unusual Spot Skill 5
Languages: Orcish
Wealth: 14 sp, 15 cp
Soggur
Hit Points: 3
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Unusual Spot Skill 7
Languages: Orcish, plus passable Dwarvish
Wealth: 10 sp, 16 cp
Crumok Muk
Hit Points: 8
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Escape Artist Skill 6
Languages: Orcish, plus good Hill Giant
Wealth: 8 gp, 14 sp, 9 cp
Tudok
Hit Points: 12
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 3 small gems (195 gp, 420 gp, 130 gp), 35 pp, 60 sp, 205 cp
Gudung
Hit Points: 9
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 9 cp
Cradang Emaak
Hit Points: 3
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Move Silently 8
Languages: Orcish, plus exceptional Dwarvish, passable Ogre
Wealth: 15 cp
Agguoggur Tok
Hit Points: 10
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 12 cp
Kraggur
Hit Points: 3
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus passable Elvish
Wealth: 8 cp
Aggougak
Hit Points: 9
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: Escape Artist Skill 7
Languages: Orcish
Wealth: 11 gp, 14 sp, 20 cp
Tomak Guk
Hit Points: 11
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: falchion (2d4)
Special Skills: Tracking 6
Languages: Orcish
Wealth: 2 small gems (75 gp, 485 gp), 45 pp, 65 sp, 130 cp
Thoggath
Hit Points: 10
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Escape Artist Skill 6
Languages: Orcish, plus passable Hill Giant
Wealth: 8 sp, 13 cp
Sodak
Hit Points: 3
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: Move Silently 5
Languages: Orcish
Wealth: 5 gp, 17 sp, 23 cp
Eggoumuk
Hit Points: 5
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Jump 7
Languages: Orcish
Wealth: 13 sp, 15 cp
Guggang
Hit Points: 4
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Jump 6
Languages: Orcish
Wealth: 13 sp, 14 cp
K'mong
Hit Points: 9
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Tracking 8
Languages: Orcish, plus passable Common
Wealth: 15 gp, 14 sp, 15 cp
K'ggurth
Hit Points: 9
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus passable Ogre
Wealth: 8 sp, 16 cp
Toguk
Hit Points: 4
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Unusual Spot Skill 6
Languages: Orcish, plus exceptional Common, exceptional Dwarvish
Wealth: 13 sp, 15 cp
1 Dire Wolf
hits: 51, 48, 48
Armor: 14
Attack:Bite +11 for 1d8+10
K'ggok
Hit Points: 21
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus exceptional Hill Giant
Wealth: 14 pp, 16 sp, 30 cp
Thadung
Hit Points: 9
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 7 gp, 10 sp, 22 cp
Toggak
Hit Points: 6
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Unusual Spot Skill 7
Languages: Orcish
Wealth: 9 cp
Brugguk
Hit Points: 8
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Tracking 5
Languages: Orcish
Wealth: 9 gp, 17 sp, 17 cp
Maduk
Hit Points: 8
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Ogre, passable Dwarvish
Wealth: 3 gp, 16 sp, 12 cp
Thrugok Throng
Hit Points: 7
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus passable Hill Giant
Wealth: none
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.