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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

Samurth Krang
Hit Points: 26
Armor: full chain (AC 15)
Base Attack: +5 to hit, +4 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 9 pp, 26 sp, 26 cp
  • Muggak
    Hit Points: 12
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus passable Elvish
    Wealth: 3 small gems (365 gp, 320 gp, 275 gp), 25 pp, 55 sp, 155 cp
    • Grugong
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus good Goblin, passable Common
      Wealth: 15 gp, 12 sp, 14 cp
    • Sadung Odooth
      Hit Points: 9
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: 12 sp, 8 cp
    • Gugak
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, passable Ogre, good Goblin
      Wealth: 13 cp
    • Gragong
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant
      Wealth: none
    • Thomok
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 gp, 20 sp, 9 cp
  • Thagarth
    Hit Points: 15
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 12 gp, 13 sp, 17 cp
    • Cramang
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 gp, 19 sp, 18 cp
    • Cradath
      Hit Points: 7
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish, plus exceptional Common
      Wealth: 13 sp, 13 cp
    • Samung
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 13 gp, 13 sp, 20 cp
    • Gramak
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 sp, 15 cp
    • Gomok
      Hit Points: 4
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 sp, 16 cp
    • Tamung
      Hit Points: 7
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 18 cp
    • Sodak
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Tracking 7
      Languages: Orcish, plus passable Common, passable Goblin
      Wealth: none
    • 3 Dire Wolves
      hits: 45, 49, 48
      Armor: 14
      Attack: Bite +11 for 1d8+10
  • Suguth
    Hit Points: 12
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 13 sp, 9 cp
    • Thromong
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Tracking 5
      Languages: Orcish
      Wealth: 3 cp
    • K'ggok
      Hit Points: 5
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 sp, 11 cp
    • Ugaagath
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 6
      Languages: Orcish, plus passable Common, good Goblin
      Wealth: 11 cp
    • Somok
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Goblin, exceptional Common
      Wealth: 16 cp
    • Maggurth
      Hit Points: 9
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus exceptional Ogre, passable Elvish, passable Goblin
      Wealth: 5 sp, 17 cp
  • Edauggak
    Hit Points: 19
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 11 gp, 14 sp, 13 cp
    • Braggang G'r
      Hit Points: 3
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 sp, 20 cp
    • Bruggok
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 5
      Languages: Orcish, plus exceptional Dwarvish, passable Common
      Wealth: 14 gp, 13 sp, 5 cp
    • Tudung Gok
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish
      Wealth: 11 gp, 14 sp, 19 cp
    • Thrudurth
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: none
    • G'mang Gruk
      Hit Points: 3
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 5
      Languages: Orcish, plus exceptional Common
      Wealth: 8 cp
    • Sudok
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 gp, 10 sp, 22 cp
  • Uggooguk Thak
    Hit Points: 10
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Sneak Attack, +2d6
    Languages: Orcish, plus passable Elvish, passable Ogre, good Common
    Wealth: 3 small gems (20 gp, 30 gp, 110 gp), 55 pp, 75 sp, 200 cp
    • Kroggath Grang
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: none
    • Thradok
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 sp, 7 cp
    • K'gguk
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish
      Wealth: 10 sp, 19 cp
    • Amuomak
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 14 gp, 17 sp, 14 cp
    • G'muth
      Hit Points: 9
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common, exceptional Hill Giant
      Wealth: 11 cp
  • Thadak
    Hit Points: 11
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Move Silently 7
    Languages: Orcish
    Wealth: 6 gp, 17 sp, 8 cp
    • Gamak
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 gp, 13 sp, 18 cp
    • Tomuk
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 9 sp, 16 cp
    • Brudok
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant
      Wealth: 7 gp, 9 sp, 18 cp
    • Krudong
      Hit Points: 9
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Brodorth
      Hit Points: 3
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Common
      Wealth: 9 sp, 21 cp
  • Grumorth
    Hit Points: 10
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 8 pp, 17 sp, 18 cp
    • Muggong Brang
      Hit Points: 6
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 8
      Languages: Orcish, plus passable Elvish, exceptional Common
      Wealth: 16 cp
    • Eggauggong
      Hit Points: 7
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 8
      Languages: Orcish, plus passable Ogre
      Wealth: 13 cp
    • Mogang
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Sogorth
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus passable Elvish
      Wealth: 11 gp, 10 sp, 18 cp
    • Bragong
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Jump 7
      Languages: Orcish, plus passable Goblin, exceptional Hill Giant
      Wealth: 14 sp, 7 cp
    • K'gur
      Hit Points: 4
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Unusual Spot Skill 7
      Languages: Orcish
      Wealth: 8 gp, 14 sp, 28 cp
    • Brugguk
      Hit Points: 3
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 sp, 15 cp
  • Tamang Song
    Hit Points: 17
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: Tracking 8
    Languages: Orcish
    Wealth: 11 sp, 10 cp
    • Krodor
      Hit Points: 6
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus exceptional Common, good Hill Giant
      Wealth: none
    • Momar
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus exceptional Goblin, passable Elvish
      Wealth: 4 cp
    • K'mok
      Hit Points: 3
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 cp
    • Ugaadar G'k
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: 16 sp, 21 cp
    • Sugguk
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 cp
    • Crumarth
      Hit Points: 5
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus exceptional Ogre
      Wealth: 13 gp, 13 sp, 6 cp
    • Edaoguk
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: 9 cp
  • Krogak
    Hit Points: 20
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 13 pp, 21 sp, 18 cp
    • Krogak
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 9 sp, 11 cp
    • G'duth
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 16 cp
    • Goduk
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 13 cp
    • Bromong
      Hit Points: 3
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Udougok
      Hit Points: 10
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: none

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.