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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

Tadak
Hit Points: 25
Armor: chain shirt (AC 14)
Base Attack: +5 to hit, +4 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 9 pp, 20 sp, 18 cp
  • Tamuk Tuk
    Hit Points: 15
    Armor: leather & shield (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 9 sp, 13 cp
    • Goduth
      Hit Points: 6
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Thadurth
      Hit Points: 8
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 13 gp, 18 sp, 11 cp
    • Goggak
      Hit Points: 4
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common, passable Goblin
      Wealth: 8 sp, 11 cp
    • Throgorth
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Move Silently 8
      Languages: Orcish, plus passable Common
      Wealth: 9 cp
    • Somak
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 5
      Languages: Orcish, plus good Hill Giant, exceptional Goblin, passable Common
      Wealth: none
    • Bruggong
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus good Goblin, passable Common
      Wealth: 13 gp, 17 sp, 16 cp
    • Mumung Broth
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 sp, 15 cp
    • Agguodang
      Hit Points: 7
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Tracking 7
      Languages: Orcish, plus passable Ogre, good Hill Giant
      Wealth: none
    • Odougok
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 5
      Languages: Orcish, plus passable Dwarvish
      Wealth: 7 cp
    • Cramang
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • 1 Dire Wolf
      hits: 48, 50
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • Soggok
    Hit Points: 10
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 12 gp, 13 sp, 18 cp
    • Bruggak
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Tadar Sak
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: 11 sp, 12 cp
    • Grogung Marth
      Hit Points: 5
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 17 sp, 18 cp
    • Throgang
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • Bramar
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Unusual Spot Skill 7
      Languages: Orcish, plus passable Common
      Wealth: 10 cp
    • Todur
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 7
      Languages: Orcish, plus passable Hill Giant
      Wealth: 11 gp, 11 sp, 18 cp
    • 3 Dire Wolves
      hits: 37, 41, 48
      Armor: 14
      Attack: Bite +11 for 1d8+10
  • Gogguth
    Hit Points: 14
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Sneak Attack, +2d6
    Languages: Orcish, plus passable Common, passable Hill Giant
    Wealth: 13 pp, 5 sp, 25 cp
    • Sugok
      Hit Points: 7
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: 15 sp, 9 cp
    • Thradurth
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus good Hill Giant
      Wealth: 6 gp, 17 sp, 20 cp
    • G'murth
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Kradar
      Hit Points: 5
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 5 gp, 20 sp, 17 cp
    • Thrugak
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus good Dwarvish, exceptional Goblin
      Wealth: 6 cp
    • Madok
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish
      Wealth: none
    • Grumorth
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus exceptional Hill Giant, passable Goblin, passable Common
      Wealth: 6 sp, 7 cp
  • Somung
    Hit Points: 15
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus good Ogre
    Wealth: 8 pp, 24 sp, 9 cp
    • Bradong Tuk
      Hit Points: 4
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish, plus good Goblin, good Ogre
      Wealth: none
    • G'ggak
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 cp
    • G'gguth
      Hit Points: 9
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: none
    • Cromok Guth
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish
      Wealth: none
    • Cragak
      Hit Points: 4
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Unusual Spot Skill 5
      Languages: Orcish
      Wealth: 10 gp, 7 sp, 23 cp
    • 1 Dire Wolf
      hits: 40, 38, 45
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • G'gguk
    Hit Points: 14
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 11 sp, 10 cp
    • Goggok
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 gp, 12 sp, 20 cp
    • Thramang
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, passable Ogre
      Wealth: 11 gp, 13 sp, 10 cp
    • Uggoodok
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 6
      Languages: Orcish
      Wealth: none
    • Taduk
      Hit Points: 6
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Move Silently 6
      Languages: Orcish
      Wealth: 12 sp, 18 cp
    • Thrudurth Thrarth
      Hit Points: 8
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus good Ogre
      Wealth: none
    • Thaduk
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Goblin
      Wealth: 13 sp, 9 cp
  • Mumath G'k
    Hit Points: 16
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: Escape Artist Skill 6
    Languages: Orcish, plus passable Common
    Wealth: 8 gp, 19 sp, 12 cp
    • G'mung
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 17 cp
    • Thruggath Throth
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Common, exceptional Goblin
      Wealth: 15 cp
    • G'dar
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 12 gp, 8 sp, 18 cp
    • Crogung
      Hit Points: 3
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 gp, 11 sp, 17 cp
    • Momak Aduok
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 gp, 9 sp, 19 cp
  • Gromang Grong
    Hit Points: 10
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus exceptional Ogre
    Wealth: 10 sp, 11 cp
    • Cragok K'k
      Hit Points: 5
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 8
      Languages: Orcish, plus good Common
      Wealth: 12 sp, 16 cp
    • Gugguk
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Ogre
      Wealth: 6 gp, 13 sp, 17 cp
    • Aguadung
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 5
      Languages: Orcish
      Wealth: none
    • Agguomung Thang
      Hit Points: 5
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Jump 5
      Languages: Orcish, plus exceptional Dwarvish, passable Common
      Wealth: none
  • Taggong
    Hit Points: 10
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus passable Dwarvish
    Wealth: 11 pp, 16 sp, 21 cp
    • Gamuk
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish, plus good Common, passable Ogre
      Wealth: 10 sp, 17 cp
    • Sogok
      Hit Points: 8
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Escape Artist Skill 5
      Languages: Orcish
      Wealth: 12 sp, 10 cp
    • Muggok
      Hit Points: 5
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Dwarvish
      Wealth: 15 gp, 12 sp, 13 cp
    • Thadak
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, good Goblin
      Wealth: 12 sp, 15 cp
    • Thraggak
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 cp

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