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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

Sugok
Hit Points: 30
Armor: chain shirt (AC 14)
Base Attack: +5 to hit, +4 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus passable Goblin, exceptional Common, passable Ogre
Wealth: 14 pp, 13 sp, 13 cp
  • Craggong
    Hit Points: 10
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 2 small gems (240 gp, 405 gp), 45 pp, 55 sp, 65 cp
    • Thuggok
      Hit Points: 10
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 20 cp
    • Grodar
      Hit Points: 4
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Cruggorth Thruk
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus good Common
      Wealth: 9 sp, 16 cp
    • Thrumok
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 sp, 12 cp
    • K'dak
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Ogre
      Wealth: 11 sp, 7 cp
    • Thomung
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Grugor
      Hit Points: 3
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus passable Common, passable Hill Giant
      Wealth: 9 gp, 9 sp, 18 cp
    • Gruguk
      Hit Points: 3
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Goblin
      Wealth: none
    • Modurth
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 gp, 13 sp, 11 cp
  • Kragung
    Hit Points: 16
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 9 gp, 19 sp, 16 cp
    • Sagguk
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 6 cp
    • Thrumath
      Hit Points: 8
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Dwarvish
      Wealth: 14 sp, 11 cp
    • Thragguk Cruk
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus good Common
      Wealth: 14 sp, 14 cp
    • Mumong
      Hit Points: 5
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus good Common, good Goblin
      Wealth: 10 sp, 15 cp
    • Togong Soth
      Hit Points: 5
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 sp, 10 cp
    • Kradoth
      Hit Points: 7
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 10 gp, 12 sp, 15 cp
    • Amooggung Krang
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Elvish
      Wealth: 6 gp, 12 sp, 15 cp
  • Croggok
    Hit Points: 9
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus passable Elvish, exceptional Common, passable Hill Giant
    Wealth: 10 sp, 10 cp
    • Modok
      Hit Points: 3
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 14 gp, 7 sp, 9 cp
    • Crodorth Grok
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 cp
    • Brudong
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Elvish
      Wealth: 9 sp, 12 cp
    • Braggung
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 13 sp, 14 cp
    • Amougar
      Hit Points: 8
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Unusual Spot Skill 8
      Languages: Orcish
      Wealth: 12 sp, 14 cp
  • Thogguk
    Hit Points: 18
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: Escape Artist Skill 5
    Languages: Orcish
    Wealth: 4 small gems (85 gp, 115 gp, 190 gp, 415 gp), 50 pp, 80 sp, 110 cp
    • Muggung
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, good Goblin
      Wealth: 10 cp
    • Graguk
      Hit Points: 5
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: none
    • Bruguk
      Hit Points: 9
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 sp, 10 cp
    • Saguk Cruk
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 gp, 14 sp, 13 cp
    • Tuggorth
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 cp
    • Maggung Guk
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus exceptional Ogre, passable Common
      Wealth: 11 cp
    • Moggurth
      Hit Points: 7
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Dwarvish, passable Ogre
      Wealth: 11 cp
    • Sumok
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 6
      Languages: Orcish
      Wealth: 4 gp, 13 sp, 18 cp
  • Gugok
    Hit Points: 12
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Move Silently 7
    Languages: Orcish, plus good Goblin
    Wealth: 10 sp, 12 cp
    • K'duk Ogouk
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 5
      Languages: Orcish, plus good Goblin, exceptional Hill Giant
      Wealth: none
    • G'mok
      Hit Points: 6
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus exceptional Hill Giant, good Dwarvish
      Wealth: 9 gp, 19 sp, 5 cp
    • Tagong
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 cp
    • Kruggok
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 cp
    • Toggor
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Common, good Ogre
      Wealth: none
    • Ugaamorth
      Hit Points: 8
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus good Common, passable Ogre
      Wealth: none
  • Groggak
    Hit Points: 14
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 10 pp, 13 sp, 26 cp
    • Amuugath
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 5
      Languages: Orcish
      Wealth: none
    • Mamok
      Hit Points: 6
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 gp, 11 sp, 13 cp
    • Gramor
      Hit Points: 6
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 15 cp
    • Guggak
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 sp, 13 cp
    • G'duk
      Hit Points: 5
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 16 sp, 15 cp
    • Edoagar
      Hit Points: 8
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 5
      Languages: Orcish, plus passable Ogre, passable Hill Giant
      Wealth: none
    • Brugur
      Hit Points: 9
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • Thomak
      Hit Points: 4
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 16 sp, 14 cp
    • Saggong
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 sp, 10 cp
    • Taggarth G'k
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 6 sp, 10 cp
  • Bramuk
    Hit Points: 21
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: Jump 6
    Languages: Orcish, plus good Common
    Wealth: 9 sp, 19 cp
    • K'mok
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 6
      Languages: Orcish
      Wealth: 7 sp, 17 cp
    • Gumar
      Hit Points: 8
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant, passable Dwarvish
      Wealth: 15 gp, 7 sp, 20 cp
    • Tagung
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 20 cp
    • Kromong Guk
      Hit Points: 3
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 cp
    • Grugarth G'k
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 cp
    • Thogok
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Tracking 7
      Languages: Orcish, plus passable Goblin, passable Elvish, passable Ogre
      Wealth: 12 sp, 11 cp
  • Grodath
    Hit Points: 15
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 3 small gems (355 gp, 250 gp, 350 gp), 60 pp, 80 sp, 130 cp
    • Ogaomok Sok
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 5 cp
    • Kragok
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 5
      Languages: Orcish, plus passable Common
      Wealth: 11 sp, 14 cp
    • Madok
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant, good Common
      Wealth: 10 gp, 16 sp, 24 cp
    • K'muk
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Tuggong
      Hit Points: 6
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Unusual Spot Skill 5
      Languages: Orcish
      Wealth: 7 sp, 13 cp
    • Grugok Brok
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Goblin, passable Common
      Wealth: none
    • Krumuth
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 6
      Languages: Orcish
      Wealth: none
    • 1 Dire Wolf
      hits: 47, 39
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • K'dung
    Hit Points: 21
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 2 small gems (330 gp, 10 gp), 30 pp, 85 sp, 205 cp
    • Oguogorth
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 cp
    • Thodur
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Move Silently 6
      Languages: Orcish, plus passable Common, passable Ogre
      Wealth: 14 sp, 19 cp
    • Cruggang
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 8 gp, 10 sp, 17 cp
    • Adaumang Mar
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: none
    • Brogak
      Hit Points: 9
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus good Goblin
      Wealth: none
    • Kragak
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • G'ggung
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 14 gp, 18 sp, 20 cp
    • 1 Dire Wolf
      hits: 49, 35, 44
      Armor: 14
      Attack:Bite +11 for 1d8+10

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.