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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

K'ggong Thrang
Hit Points: 30
Armor: chain shirt & shield (AC 14)
Base Attack: +5 to hit, +4 damage
Weapons: great sword (1d10)
Special Skills: none
Languages: Orcish
Wealth: 2 small gems (125 gp, 500 gp), 25 pp, 75 sp, 225 cp
  • Mumong K'ng
    Hit Points: 18
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 16 pp, 23 sp, 25 cp
    • Throgur
      Hit Points: 3
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus good Common, passable Goblin, passable Ogre
      Wealth: 8 sp, 16 cp
    • Thrugong
      Hit Points: 7
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus passable Common, good Goblin, passable Hill Giant
      Wealth: 5 sp, 12 cp
    • Grumung
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: none
    • Egaodak
      Hit Points: 7
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 6 sp, 15 cp
    • Thuguk
      Hit Points: 4
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 sp, 14 cp
    • Todarth Gurth
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 sp, 9 cp
    • Kromurth
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 8
      Languages: Orcish, plus passable Common
      Wealth: 18 gp, 9 sp, 9 cp
  • Krogok
    Hit Points: 14
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus passable Common
    Wealth: 7 sp, 9 cp
    • Umaomuk
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 12 gp, 17 sp, 26 cp
    • Grodak
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: 14 sp, 7 cp
    • K'mang
      Hit Points: 3
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 8
      Languages: Orcish
      Wealth: 8 gp, 22 sp, 18 cp
    • Grudurth
      Hit Points: 4
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 sp, 15 cp
    • G'gak
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: none
    • G'dok
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 15 cp
    • Gromuk
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Tracking 7
      Languages: Orcish, plus good Ogre
      Wealth: 7 sp, 17 cp
    • 1 Dire Wolf
      hits: 45, 55
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • Ogauguk
    Hit Points: 14
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Move Silently 8
    Languages: Orcish
    Wealth: 10 gp, 10 sp, 24 cp
    • Tugarth Sak
      Hit Points: 3
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Move Silently 6
      Languages: Orcish, plus passable Goblin
      Wealth: 8 sp, 13 cp
    • Sugguk
      Hit Points: 7
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 15 cp
    • Krumorth
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • G'gok Sok
      Hit Points: 3
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Common
      Wealth: 9 gp, 17 sp, 6 cp
    • K'mung
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 14 sp, 15 cp
    • Gogguth
      Hit Points: 4
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common, passable Goblin
      Wealth: 13 cp
  • Tuguk Tuk
    Hit Points: 15
    Armor: leather & shield (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Tracking 7
    Languages: Orcish
    Wealth: 3 small gems (465 gp, 160 gp, 455 gp), 55 pp, 95 sp, 95 cp
    • Thadak
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 cp
    • Tuduth
      Hit Points: 7
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 gp, 12 sp, 26 cp
    • Thragak
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish, plus passable Ogre, passable Hill Giant
      Wealth: none
    • Brumok
      Hit Points: 7
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus good Common, passable Ogre
      Wealth: 13 sp, 15 cp
    • K'gang
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 sp, 19 cp
    • Krogak
      Hit Points: 10
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Tracking 8
      Languages: Orcish
      Wealth: 12 cp
    • Mudoth
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Unusual Spot Skill 5
      Languages: Orcish
      Wealth: 14 sp, 15 cp
    • Soggur
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 7
      Languages: Orcish, plus passable Dwarvish
      Wealth: 10 sp, 16 cp
    • Crumok Muk
      Hit Points: 8
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus good Hill Giant
      Wealth: 8 gp, 14 sp, 9 cp
  • Tudok
    Hit Points: 12
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 3 small gems (195 gp, 420 gp, 130 gp), 35 pp, 60 sp, 205 cp
    • Gudung
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • Cradang Emaak
      Hit Points: 3
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Move Silently 8
      Languages: Orcish, plus exceptional Dwarvish, passable Ogre
      Wealth: 15 cp
    • Agguoggur Tok
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 cp
    • Kraggur
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus passable Elvish
      Wealth: 8 cp
    • Aggougak
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: 11 gp, 14 sp, 20 cp
  • Tomak Guk
    Hit Points: 11
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: Tracking 6
    Languages: Orcish
    Wealth: 2 small gems (75 gp, 485 gp), 45 pp, 65 sp, 130 cp
    • Thoggath
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus passable Hill Giant
      Wealth: 8 sp, 13 cp
    • Sodak
      Hit Points: 3
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Move Silently 5
      Languages: Orcish
      Wealth: 5 gp, 17 sp, 23 cp
    • Eggoumuk
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: 13 sp, 15 cp
    • Guggang
      Hit Points: 4
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 6
      Languages: Orcish
      Wealth: 13 sp, 14 cp
    • K'mong
      Hit Points: 9
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 8
      Languages: Orcish, plus passable Common
      Wealth: 15 gp, 14 sp, 15 cp
    • K'ggurth
      Hit Points: 9
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Ogre
      Wealth: 8 sp, 16 cp
    • Toguk
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish, plus exceptional Common, exceptional Dwarvish
      Wealth: 13 sp, 15 cp
    • 1 Dire Wolf
      hits: 51, 48, 48
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • K'ggok
    Hit Points: 21
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus exceptional Hill Giant
    Wealth: 14 pp, 16 sp, 30 cp
    • Thadung
      Hit Points: 9
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 gp, 10 sp, 22 cp
    • Toggak
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Unusual Spot Skill 7
      Languages: Orcish
      Wealth: 9 cp
    • Brugguk
      Hit Points: 8
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 5
      Languages: Orcish
      Wealth: 9 gp, 17 sp, 17 cp
    • Maduk
      Hit Points: 8
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus good Ogre, passable Dwarvish
      Wealth: 3 gp, 16 sp, 12 cp
    • Thrugok Throng
      Hit Points: 7
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant
      Wealth: none

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.