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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

Thrugor
Hit Points: 25
Armor: full chain & shield (AC 16)
Base Attack: +5 to hit, +4 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 11 pp, 18 sp, 29 cp
  • Bradok
    Hit Points: 11
    Armor: leather & shield (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 7 gp, 10 sp, 18 cp
    • Throdath
      Hit Points: 4
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 8 sp, 16 cp
    • Gruggung
      Hit Points: 9
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus exceptional Ogre
      Wealth: none
    • Mogguk
      Hit Points: 7
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 cp
    • Gadak Tak
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 11 cp
    • Gragang
      Hit Points: 5
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 7 sp, 11 cp
    • 1 Dire Wolf
      hits: 54, 47
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • G'duk
    Hit Points: 11
    Armor: studded leather & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish, plus good Hill Giant
    Wealth: 3 small gems (105 gp, 260 gp, 270 gp), 55 pp, 125 sp, 170 cp
    • Oguoggak
      Hit Points: 10
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 16 sp, 12 cp
    • Tumok
      Hit Points: 9
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 7
      Languages: Orcish
      Wealth: 8 cp
    • Uguudorth
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: none
    • Thramak
      Hit Points: 3
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Tracking 5
      Languages: Orcish
      Wealth: none
    • Cragguth
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, exceptional Elvish
      Wealth: none
  • Thrugung
    Hit Points: 15
    Armor: chain shirt & shield (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 2 small gems (475 gp, 40 gp), 45 pp, 50 sp, 165 cp
    • Cruggang
      Hit Points: 6
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Aggaamor
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 17 gp, 11 sp, 17 cp
    • Cramung
      Hit Points: 9
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 gp, 18 sp, 18 cp
    • Sogak
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 15 cp
    • Oduagok
      Hit Points: 6
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish, plus good Elvish, good Hill Giant, passable Goblin
      Wealth: none
    • Momak
      Hit Points: 6
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • Bragur Gak
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Escape Artist Skill 7
      Languages: Orcish
      Wealth: 12 gp, 8 sp, 22 cp
  • Grodung Thrak
    Hit Points: 8
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Move Silently 7
    Languages: Orcish, plus good Goblin, good Common
    Wealth: 4 small gems (185 gp, 260 gp, 15 gp, 345 gp), 65 pp, 65 sp, 160 cp
    • Cromath
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 6
      Languages: Orcish, plus passable Goblin, passable Hill Giant, good Ogre
      Wealth: 14 cp
    • Throgguk
      Hit Points: 9
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Common, passable Ogre
      Wealth: 4 cp
    • Gragguk
      Hit Points: 3
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 5
      Languages: Orcish
      Wealth: none
    • Bramang
      Hit Points: 8
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Move Silently 8
      Languages: Orcish
      Wealth: 11 cp
    • Momok
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Unusual Spot Skill 8
      Languages: Orcish, plus passable Elvish
      Wealth: 12 gp, 7 sp, 22 cp
    • Gradang
      Hit Points: 4
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 14 cp
    • Somarth
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • K'ggok
      Hit Points: 4
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Elvish
      Wealth: 11 sp, 12 cp
    • Thrudong
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 16 gp, 17 sp, 9 cp
    • G'gak
      Hit Points: 5
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: none
    • 1 Dire Wolf
      hits: 51, 47
      Armor: 14
      Attack:Bite +11 for 1d8+10
  • Crodok
    Hit Points: 7
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: falchion (2d4)
    Special Skills: none
    Languages: Orcish
    Wealth: 14 sp, 18 cp
    • Mugang Gruth
      Hit Points: 3
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 12 sp, 12 cp
    • Kruggorth
      Hit Points: 3
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish
      Wealth: 10 sp, 12 cp
    • Kradong
      Hit Points: 4
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Escape Artist Skill 6
      Languages: Orcish
      Wealth: none
    • Thumok
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 5
      Languages: Orcish
      Wealth: none
    • G'ggath
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Escape Artist Skill 8
      Languages: Orcish, plus passable Goblin, good Dwarvish
      Wealth: 6 sp, 9 cp
    • K'math
      Hit Points: 6
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 gp, 12 sp, 12 cp
    • K'ggak
      Hit Points: 8
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 14 sp, 14 cp
    • 2 Dire Wolves
      hits: 29, 55
      Armor: 14
      Attack: Bite +11 for 1d8+10
  • Eggouguk Kruk
    Hit Points: 15
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Move Silently 5
    Languages: Orcish, plus good Hill Giant
    Wealth: 14 sp, 22 cp
    • Adoodar Krok
      Hit Points: 8
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Tracking 6
      Languages: Orcish
      Wealth: 13 sp, 6 cp
    • Maggok
      Hit Points: 6
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 13 cp
    • Thramak
      Hit Points: 9
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • Muduk Suk
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Unusual Spot Skill 5
      Languages: Orcish, plus good Common
      Wealth: 14 gp, 7 sp, 19 cp
    • K'dath Odaak
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish, plus good Elvish
      Wealth: 15 sp, 16 cp
    • Throdung
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 sp, 18 cp
    • Bragung
      Hit Points: 9
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Common
      Wealth: none
    • Adoomok
      Hit Points: 9
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Unusual Spot Skill 7
      Languages: Orcish, plus passable Goblin
      Wealth: 6 cp
    • Gugok
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Ogre
      Wealth: 12 gp, 9 sp, 22 cp
  • G'mok
    Hit Points: 11
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus passable Common
    Wealth: 12 sp, 16 cp
    • Thamung
      Hit Points: 3
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Dwarvish, passable Common
      Wealth: 16 gp, 13 sp, 21 cp
    • Gamuk
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Ogre, good Common
      Wealth: 14 sp, 20 cp
    • Taduk
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Tracking 7
      Languages: Orcish
      Wealth: 8 gp, 12 sp, 23 cp
    • Sagak
      Hit Points: 7
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 9 gp, 9 sp, 26 cp
    • Thromuk
      Hit Points: 8
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Move Silently 6
      Languages: Orcish, plus passable Goblin
      Wealth: 8 cp
    • Kroggarth
      Hit Points: 9
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Jump 6
      Languages: Orcish, plus passable Goblin
      Wealth: 13 sp, 11 cp
    • Grumang
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 10 sp, 6 cp
    • Sudong
      Hit Points: 8
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp
    • Odaomok
      Hit Points: 4
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 cp

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.