Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!
Thrudak
Hit Points: 24
Armor: full chain & shield (AC 16)
Base Attack: +5 to hit, +4 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 2 small gems (300 gp, 310 gp), 55 pp, 65 sp, 205 cp
Gruduth
Hit Points: 17
Armor: chain shirt & shield (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: spear (1d8)
Special Skills: Unusual Spot Skill 5
Languages: Orcish, plus passable Ogre
Wealth: 13 pp, 12 sp, 35 cp
Tamorth
Hit Points: 5
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 11 sp, 10 cp
Gumorth
Hit Points: 6
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: Unusual Spot Skill 5
Languages: Orcish, plus passable Goblin, passable Elvish
Wealth: none
Kromang
Hit Points: 10
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Elvish
Wealth: 5 cp
Tomong
Hit Points: 5
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Unusual Spot Skill 8
Languages: Orcish, plus passable Elvish
Wealth: 12 cp
Mugak
Hit Points: 6
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish, plus exceptional Hill Giant, passable Ogre, exceptional Elvish
Wealth: 11 gp, 15 sp, 21 cp
Thumang
Hit Points: 6
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Escape Artist Skill 8
Languages: Orcish, plus passable Ogre
Wealth: 8 cp
Muggoth
Hit Points: 4
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Ogre, passable Dwarvish
Wealth: none
Graggong Thang
Hit Points: 5
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus exceptional Goblin, exceptional Dwarvish
Wealth: 11 gp, 18 sp, 25 cp
Sumar
Hit Points: 4
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Hill Giant, passable Dwarvish
Wealth: 11 gp, 10 sp, 15 cp
G'mok
Hit Points: 8
Armor: chain shirt & shield (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 10 pp, 28 sp, 32 cp
Tagguth
Hit Points: 4
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Common
Wealth: none
Muggath
Hit Points: 9
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus passable Dwarvish
Wealth: none
Tadok G'ng
Hit Points: 5
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Move Silently 5
Languages: Orcish
Wealth: none
Kragarth Tarth
Hit Points: 7
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Escape Artist Skill 5
Languages: Orcish, plus passable Hill Giant
Wealth: none
Magath
Hit Points: 9
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus exceptional Hill Giant
Wealth: 11 gp, 13 sp, 18 cp
G'guk
Hit Points: 4
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus exceptional Ogre
Wealth: 9 cp
Cramung Garth
Hit Points: 3
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 8 sp, 9 cp
G'gok
Hit Points: 5
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 10 sp, 16 cp
Gagong Goth
Hit Points: 9
Armor: leather & shield (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 12 gp, 10 sp, 16 cp
Tuggor
Hit Points: 7
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 8 sp, 10 cp
Sodong
Hit Points: 7
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: Tracking 7
Languages: Orcish
Wealth: 14 cp
Sogarth
Hit Points: 4
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: none
Thudung
Hit Points: 8
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: none
Gudak
Hit Points: 4
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish, plus good Ogre
Wealth: none
Toggang
Hit Points: 4
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish, plus passable Goblin, passable Common
Wealth: none
Bruggung Grong
Hit Points: 16
Armor: leather & shield (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus good Hill Giant
Wealth: 9 pp, 24 sp, 34 cp
K'dong
Hit Points: 9
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Tracking 6
Languages: Orcish, plus exceptional Common, passable Hill Giant
Wealth: 18 cp
Groggurth
Hit Points: 8
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 6 gp, 17 sp, 17 cp
Gagguk
Hit Points: 5
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Tracking 7
Languages: Orcish
Wealth: none
Todurth
Hit Points: 5
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 8 sp, 13 cp
Udoomok
Hit Points: 8
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Unusual Spot Skill 6
Languages: Orcish, plus passable Ogre
Wealth: 12 sp, 10 cp
Thragong
Hit Points: 7
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish
Wealth: 9 cp
Crumok Sok
Hit Points: 6
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus passable Common
Wealth: 8 sp, 7 cp
Thodang Thok
Hit Points: 15
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 10 sp, 18 cp
Graguk
Hit Points: 7
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus passable Common, passable Ogre
Wealth: none
Egaomong
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 7 cp
Tumurth
Hit Points: 6
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 14 cp
Mogorth
Hit Points: 7
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 13 cp
Muggak
Hit Points: 8
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 8
Languages: Orcish, plus good Ogre, passable Hill Giant
Wealth: none
Kradur
Hit Points: 7
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Move Silently 8
Languages: Orcish
Wealth: 10 gp, 16 sp, 26 cp
Grumurth
Hit Points: 7
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus passable Dwarvish
Wealth: 10 cp
Grogak
Hit Points: 13
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 6
Languages: Orcish
Wealth: 3 small gems (490 gp, 390 gp, 45 gp), 45 pp, 90 sp, 165 cp
Sogok Krong
Hit Points: 4
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Move Silently 7
Languages: Orcish, plus passable Ogre
Wealth: 13 sp, 8 cp
Krudak
Hit Points: 3
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus passable Common
Wealth: none
Krumong
Hit Points: 3
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: none
Throgar
Hit Points: 8
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 11 gp, 15 sp, 16 cp
K'mung
Hit Points: 14
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: Move Silently 7
Languages: Orcish
Wealth: 10 sp, 11 cp
G'dang Guth
Hit Points: 10
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 7
Languages: Orcish, plus passable Common, exceptional Ogre
Wealth: 7 cp
Grodok
Hit Points: 3
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Unusual Spot Skill 7
Languages: Orcish
Wealth: 9 cp
K'ggak Bruth
Hit Points: 4
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish, plus passable Ogre, exceptional Hill Giant, passable Goblin
Wealth: 13 gp, 13 sp, 21 cp
K'mak
Hit Points: 3
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish
Wealth: 8 cp
Crumuk
Hit Points: 3
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 11 cp
Bromarth
Hit Points: 4
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus passable Elvish
Wealth: 7 gp, 14 sp, 24 cp
Tamuk
Hit Points: 9
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus exceptional Common
Wealth: 13 gp, 16 sp, 19 cp
Thrudak Tor
Hit Points: 4
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus passable Dwarvish
Wealth: 7 sp, 13 cp
Thogang
Hit Points: 8
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Unusual Spot Skill 5
Languages: Orcish
Wealth: 13 gp, 16 sp, 15 cp
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.