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Download BarEncounter.ipt

Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person.

The giant strong man (not visibly armed, but carrying a hidden melee and missile weapon) sitting in the establishment asks loudly for money.
The broad lethal-looking man (obviously armed with a missile weapon) sitting near the waitress of the establishment cries out for someone to please help the PC.
The tall handsome angry man (not visibly armed, but carrying a hidden melee weapon) sitting nearby in the establishment cries out for someone to please beat the hell out of one of the local law-enforcement .
The man (not armed) , accompanied by a tiny man (not visibly armed, but carrying a hidden missile weapon), sitting in the establishment laughs at the PC.
The foreign unruly woman (not visibly armed, but carrying a hidden melee and missile weapon) sitting in the establishment wakes up.
The slender striking man (not visibly armed, but carrying a hidden melee weapon) sitting near the waitress of the establishment throws an empty bottle and hits a woman (not visibly armed, but carrying a hidden melee and missile weapon) .
The dangerous-looking man (not armed) , accompanied by a striking man (not armed), standing in the establishment makes a hex sign.
The skinny swift dull-witted man (not visibly armed, but carrying a hidden melee and missile weapon) sitting in the establishment starts a fight with a tiny evil-looking man (obviously armed with a missile weapon) , accompanied by a hearty man (not visibly armed, but carrying a hidden missile weapon), in the bar.
The plump man (not visibly armed, but carrying a hidden melee and missile weapon) , accompanied by a thoughtful man (not visibly armed, but carrying a hidden missile weapon), sitting nearby in the establishment staggers into the PC by accident.
The fat man (not visibly armed, but carrying a hidden missile weapon) , accompanied by a huge bookish wary man (not armed), sitting nearby in the establishment buys the PC a drink because he/she once met someone important to the PC.
The dark cheerful man (not armed) , accompanied by a skinny healthy man (not visibly armed, but carrying a hidden melee and missile weapon), sitting at another table of the establishment claims that he/she will one day liberate a group the PC hates being held captive.
The fair man (not visibly armed, but carrying a hidden melee weapon) , accompanied by a man (not visibly armed, but carrying a hidden melee weapon), sitting nearby in the establishment cries out for someone to please punish the PC's party (obviously unaware who the PC is).
A singer begins a performance in the bar. It's just okay.
The evil-looking man (obviously armed with a missile weapon) sitting nearby in the establishment recognizes the PC because he/she once wronged someone important to the PC..
A group cheer breaks out in the establishment. The PC didn't see the cause.
The fat man (obviously armed with a missile weapon) sitting behind the bar of the establishment curses the PC.
The plump man (not visibly armed, but carrying a hidden missile weapon) sitting in the establishment knocks over the PC's drink because he/she once killed someone important to the PC..
The man (not visibly armed, but carrying a hidden melee weapon) sitting as far as possible from the PC in the establishment makes a hex sign.
The huge muscular sharp-witted child (not visibly armed, but carrying a hidden melee weapon) standing in the door of the establishment begins humming.
The short man (not armed) sitting in the establishment invites smokers to his/her room for a party.

Generated by ipad2cgi, the Inspiration Pad Pro 2 CGI interface. www.nbos.com. Build: 12-07-2007 00:51:58

Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.