Curse Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 40%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 37%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Good / Evil, Constent
Double Movement
Bestow Curse, 1/Day (4th Level Spell)
Detect Invisibility, Constent
Grazdaedae
Strength: 26
Dexterity: 12
Con: 16
Int: 12
Wisdom: 11
Charisma: 6
Size: Huge
Hit Dice: 13
Hitpoints(d30): 203
Armor Class: 13
Damage Reduction: 8/+2
Regen: 9 HP/Round
Attacks:
Bite(1d20+8): 1@+21
Hand Claws(1d12+8): 2@+16
Resistances:
Disease Resistance: 100%
Magic Resistance: 26%
Cold Resistance: 37%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +20%, Add to above
Electricity Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Comprehend Languages, Constent
Protection from Chaos, 1/Day (1st Level Spell)
Resist Elements, 1/Day (2nd Level Spell)
Know Alignment, At Will
+4 Regeneration, 8 Rounds/Day
Aqvizormoloq
Strength: 14
Dexterity: 22
Con: 15
Int: 22
Wisdom: 18
Charisma: 15
Size: Small
Hit Dice: 13
Hitpoints(d10): 106
Armor Class: 23
Damage Reduction: 7/+2
Regen: 12 HP/Round
Attacks:
Bite(1d8+2): 1@+15
Hand Claws(1d6+2): 2@+10
Resistances:
Disease Resistance: 100%
Magic Resistance: 26%
Cold Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Damage Reduction: 6/-, Not reduced by magic
Additional Magic Resistance: +12%, Add to above
Special Powers:
Resistance, 1/Day (0 Level Spell)
Seeming, 1/Day (5th Level Spell)
Greater Magic Weapon, 1/Day (3rd Level Spell)
Detect Good / Evil, Constent
Summon Monster IV, 1/Day (4th Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.