Curse Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 38%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+15% to One Standard Resistance, not MR, 28 Rounds/Day
Mirage Arcana, 1/Day (5th Level Spell)
Detect Magic, At Will
Detect Good / Evil, Constent
Comprehend Languages, Constent
+8 Regeneration, 9 Rounds/Day
Tyrdaanmoxax
Strength: 13
Dexterity: 17
Con: 15
Int: 18
Wisdom: 17
Charisma: 14
Size: Mansized
Hit Dice: 6
Hitpoints(d12): 57
Armor Class: 16
Damage Reduction: 7/+1
Regen: 9 HP/Round
Attacks:
Bite(1d10+1): 1@+7
Hand Claws(1d8+1): 3@+2
Special Attack:
Spiked Tail(1d10+1): 1@+7
Resistances:
Disease Resistance: 100%
Magic Resistance: 12%
Additional Magic Resistance: +13%, Add to above
Negative Energy Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 34%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 40%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Damage Reduction: 5/-, Not reduced by magic
Mental Resistance: 37%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 28%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Double Movement
+5 Regeneration, 7 Rounds/Day
Protection from Evil, 1/Day (1st Level Spell)
Q'radaejac
Strength: 15
Dexterity: 15
Con: 21
Int: 17
Wisdom: 18
Charisma: 21
Size: Mansized
Hit Dice: 23
Hitpoints(d12): 271
Armor Class: 23
Damage Reduction: 10/+3
Regen: 11 HP/Round
Attacks:
Bite(1d10+2): 1@+25
Hand Claws(1d8+2): 4@+20
Resistances:
Disease Resistance: 100%
Magic Resistance: 46%
Negative Energy Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 54%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 58%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Protection from Good, 1/Day (1st Level Spell)
Summon Monster IV, 1/Day (4th Level Spell)
Detect Good / Evil, Constent
Wall of Iron, 1/Day (5th Level Spell)
+16% to One Standard Resistance, not MR, 51 Rounds/Day
+5 Regeneration, 10 Rounds/Day
Detect Life Force, Constent
Mage Armor, 1/Day (1st Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.