Electricity Resistance: 61%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 55%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Unseen Servant, 1/Day (1st Level Spell)
Fabricate, 1/Day (5th Level Spell)
Control Water, 1/Day (6th Level Spell)
Spell Turning, 1/Day (7th Level Spell)
+14% to One Standard Resistance, not MR, 41 Rounds/Day
Detect Good / Evil, Constent
Detect Invisibility, Constent
Know Alignment, At Will
Cryxvonxaxtornzor
Strength: 21
Dexterity: 11
Con: 21
Int: 17
Wisdom: 11
Charisma: 12
Size: Large
Hit Dice: 22
Hitpoints(d20): 363
Armor Class: 20
Damage Reduction: 10/+3
Regen: 12 HP/Round
Attacks:
Tusk(1d12+5): 1@+27
Hand Claws(1d10+5): 3@+22
Special Attack:
Eye Beam(22d6): sV Ref (DC: 15) for 1/2
Resistances:
Disease Resistance: 100%
Magic Resistance: 44%
Negative Energy Resistance: 54%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 54%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 59%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 55%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Esp, 4/Day
Protection from Elements, 1/Day (3rd Level Spell)
Double Movement
True Seeing, 5/Day
Detect Scrying, 1/Day (4th Level Spell)
+6 Regeneration, 10 Rounds/Day
Know Alignment, At Will
Phantom Steed, 1/Day (3rd Level Spell)
Voolloqdaeloq
Strength: 14
Dexterity: 9
Con: 23
Int: 18
Wisdom: 12
Charisma: 9
Size: Large
Hit Dice: 14
Hitpoints(d20): 208
Armor Class: 16
Damage Reduction: 11/+2
Regen: 10 HP/Round
Attacks:
Bite(1d12+2): 1@+16
Hand Claws(1d10+2): 3@+11
Special Attack:
Eye Beam(14d6): sV Ref (DC: 14) for 1/2
Resistances:
Disease Resistance: 100%
Magic Resistance: 28%
Electricity Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 40%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 35%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Dismissal, 1/Day (5th Level Spell)
Mount, 1/Day (1st Level Spell)
+13% to One Standard Resistance, not MR, 32 Rounds/Day
Detect Secret, 1/Day (1st Level Spell)
Keen Edge, 1/Day (3rd Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.