Additional Damage Reduction: 8/-, Not reduced by magic
Poison Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 53%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 43%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Esp, 3/Day
Displacement, 1/Day (3rd Level Spell)
Daze, 1/Day (0 Level Spell)
Obscuring Mist, 1/Day (1st Level Spell)
Know Alignment, At Will
Minor Globe of Invulnerability, 1/Day (4th Level Spell)
Detect Invisibility, Constent
Desvonjacxax
Strength: 22
Dexterity: 19
Con: 20
Int: 16
Wisdom: 12
Charisma: 18
Size: Large
Hit Dice: 19
Hitpoints(d20): 327
Armor Class: 22
Damage Reduction: 10/+3
Regen: 8 HP/Round
Attacks:
Bite(1d12+6): 1@+25
Hand Claws(1d10+6): 2@+20
Resistances:
Disease Resistance: 100%
Magic Resistance: 38%
Negative Energy Resistance: 55%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 60%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+6 Regeneration, 10 Rounds/Day
Summon Swarm, 1/Day (2nd Level Spell)
Detect Life Force, Constent
True Seeing, 4/Day
Detect Good / Evil, Constent
Double Movement
Detect Poison, 1/Day (0 Level Spell)
Q'ravietardit
Strength: 22
Dexterity: 8
Con: 20
Int: 17
Wisdom: 11
Charisma: 13
Size: Huge
Hit Dice: 13
Hitpoints(d30): 298
Armor Class: 12
Damage Reduction: 10/+2
Regen: 10 HP/Round
Attacks:
Bite(1d20+6): 1@+19
Tenticals(1d12+6): 2@+14
Special Attack:
Spiked Tail(1d20+6): 1@+19
Resistances:
Disease Resistance: 100%
Magic Resistance: 26%
Fire Resistance: 32%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 38%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Greater Magic Weapon, 1/Day (3rd Level Spell)
Detect Invisibility, Constent
Know Alignment, At Will
Arcane Eye, 1/Day (4th Level Spell)
Detect Magic, At Will
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.