Cold Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 36%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 43%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Poison, 1/Day (0 Level Spell)
Detect Good / Evil, Constent
Binding, 1/Day (8th Level Spell)
Demand, 1/Day (8th Level Spell)
Comprehend Languages, Constent
Bytditmozorgat
Strength: 17
Dexterity: 9
Con: 17
Int: 12
Wisdom: 16
Charisma: 15
Size: Huge
Hit Dice: 19
Hitpoints(d30): 346
Armor Class: 15
Damage Reduction: 8/+3
Regen: 9 HP/Round
Attacks:
Horn(1d20+3): 1@+22
Hand Claws(1d12+3): 2@+17
Special Attack:
Spiked Tail(1d20+3): 1@+22
Resistances:
Disease Resistance: 100%
Magic Resistance: 38%
Cold Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +15%, Add to above
Force Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+16% to One Standard Resistance, not MR, 41 Rounds/Day
Antipathy, 1/Day (8th Level Spell)
Continual Flame, 1/Day (2nd Level Spell)
Gate, 1/Day (9th Level Spell)
Pyrotechnics, 1/Day (2nd Level Spell)
Invisibility, 1/Day (2nd Level Spell)
Shadow Evocation, 1/Day (5th Level Spell)
Q'ratorngatviexax
Strength: 23
Dexterity: 12
Con: 17
Int: 14
Wisdom: 12
Charisma: 11
Size: Huge
Hit Dice: 27
Hitpoints(d30): 506
Armor Class: 20
Damage Reduction: 8/+4
Regen: 10 HP/Round
Attacks:
Bite(1d20+6): 1@+33
Hand Claws(1d12+6): 4@+28
Resistances:
Disease Resistance: 100%
Magic Resistance: 54%
Negative Energy Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 64%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 62%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 53%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Invisibility Sphere, 1/Day (3rd Level Spell)
Detect Invisibility, Constent
Resilient Sphere, 1/Day (4th Level Spell)
Resistance, 1/Day (0 Level Spell)
Light, 1/Day (0 Level Spell)
True Seeing, 6/Day
Detect Magic, At Will
Comprehend Languages, Constent
Know Alignment, At Will
+15% to One Standard Resistance, not MR, 52 Rounds/Day
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.