Cold Resistance: 35%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +16%, Add to above
Special Powers:
Esp, 2/Day
+5 Regeneration, 10 Rounds/Day
Wall of Iron, 1/Day (5th Level Spell)
+16% to One Standard Resistance, not MR, 25 Rounds/Day
Detect Magic, At Will
Noucjacvietar
Strength: 28
Dexterity: 9
Con: 19
Int: 11
Wisdom: 7
Charisma: 16
Size: Huge
Hit Dice: 10
Hitpoints(d30): 229
Armor Class: 11
Damage Reduction: 9/+2
Regen: 11 HP/Round
Attacks:
Foot Claw(1d20+9): 1@+19
Hand Claws(1d12+9): 4@+14
Special Attack:
Spiked Tail(1d20+9): 1@+19
Resistances:
Disease Resistance: 100%
Magic Resistance: 20%
Fire Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 43%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 33%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+14% to One Standard Resistance, not MR, 17 Rounds/Day
Double Movement
Cone of Cold, 1/Day (5th Level Spell)
See Invisibility, 1/Day (2nd Level Spell)
Ubtornzorvietorn
Strength: 21
Dexterity: 11
Con: 23
Int: 9
Wisdom: 6
Charisma: 11
Size: Gargantuan
Hit Dice: 24
Hitpoints(d100): 1637
Armor Class: 14
Damage Reduction: 11/+3
Regen: 16 HP/Round
Attacks:
Bite(1d30+5): 1@+29
Hand Claws(1d20+5): 4@+24
Special Attack:
Petrification Gaze: sV Will (DC: 22) to avoid
Resistances:
Disease Resistance: 100%
Magic Resistance: 48%
Cold Resistance: 54%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 61%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Damage Reduction: 10/-, Not reduced by magic
Special Powers:
+15% to One Standard Resistance, not MR, 47 Rounds/Day
Dispel Magic, 1/Day (3rd Level Spell)
Detect Good / Evil, Constent
Summon Monster VI, 1/Day (6th Level Spell)
Meteor Swarm, 1/Day (9th Level Spell)
Phantom Steed, 1/Day (3rd Level Spell)
Greater Scrying, 1/Day (7th Level Spell)
Double Movement
Detect Magic, At Will
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.