Additional Damage Reduction: 8/-, Not reduced by magic
Negative Energy Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +14%, Add to above
Special Powers:
Summon Monster I, 1/Day (1st Level Spell)
+7 Regeneration, 9 Rounds/Day
Daylight, 1/Day (2nd Level Spell)
True Seeing, 6/Day
Minor Image, 1/Day (2nd Level Spell)
Daze, 1/Day (0 Level Spell)
Comprehend Languages, Constent
Nightmare, 1/Day (5th Level Spell)
Ray of Frost, 1/Day (0 Level Spell)
Aqviklarxaxdaanloq
Strength: 15
Dexterity: 9
Con: 21
Int: 17
Wisdom: 9
Charisma: 12
Size: Huge
Hit Dice: 17
Hitpoints(d30): 319
Armor Class: 14
Damage Reduction: 10/+2
Regen: 9 HP/Round
Attacks:
Bite(1d20+2): 1@+19
Hand Claws(1d12+2): 2@+14
Resistances:
Disease Resistance: 100%
Magic Resistance: 34%
Fire Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Illusory Script, 1/Day (3rd Level Spell)
Polymorph Self, 1/Day (4th Level Spell)
Protection from Arrows, 1/Day (2nd Level Spell)
Detect Life Force, Constent
Forceful Hand, 1/Day (6th Level Spell)
Detect Good / Evil, Constent
Ezklarxax
Strength: 19
Dexterity: 14
Con: 18
Int: 8
Wisdom: 18
Charisma: 10
Size: Large
Hit Dice: 22
Hitpoints(d20): 286
Armor Class: 22
Damage Reduction: 9/+3
Regen: 13 HP/Round
Attacks:
Tusk(1d12+4): 1@+26
Hand Claws(1d10+4): 4@+21
Special Attack:
Spiked Tail(1d12+4): 1@+26
Resistances:
Disease Resistance: 100%
Magic Resistance: 44%
Curse Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 57%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +16%, Add to above
Electricity Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+7 Regeneration, 9 Rounds/Day
Shapechange, 1/Day (9th Level Spell)
+16% to One Standard Resistance, not MR, 38 Rounds/Day
Comprehend Languages, Constent
Mending, 1/Day (0 Level Spell)
Hallucinatory Terrain, 1/Day (4th Level Spell)
Improved Invisibility, 1/Day (4th Level Spell)
Vampiric Touch, 1/Day (3rd Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.