Negative Energy Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Curse Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Magical Aura, 1/Day (1st Level Spell)
Unseen Servant, 1/Day (1st Level Spell)
Stinking Cloud, 1/Day (3rd Level Spell)
Expeditious Retreat, 1/Day (1st Level Spell)
Insanity, 1/Day (7th Level Spell)
Detect Life Force, Constent
Detect Invisibility, Constent
Sivdaeloq
Strength: 24
Dexterity: 9
Con: 23
Int: 4
Wisdom: 12
Charisma: 8
Size: Gargantuan
Hit Dice: 18
Hitpoints(d100): 1031
Armor Class: 11
Damage Reduction: 11/+3
Regen: 12 HP/Round
Attacks:
Horn(1d30+7): 1@+25
Hand Claws(1d20+7): 4@+20
Special Attack:
Spiked Tail(1d30+7): 1@+25
Resistances:
Disease Resistance: 100%
Magic Resistance: 36%
Electricity Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 52%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 53%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Telepathic Bond, 1/Day (5th Level Spell)
+18% to One Standard Resistance, not MR, 36 Rounds/Day
+6 Regeneration, 11 Rounds/Day
Simulacrum, 1/Day (7th Level Spell)
Minor Creation, 1/Day (4th Level Spell)
Wall of Ice, 1/Day (4th Level Spell)
Keen Edge, 1/Day (3rd Level Spell)
Grazjacgatmo
Strength: 12
Dexterity: 20
Con: 17
Int: 22
Wisdom: 24
Charisma: 19
Size: Tiny
Hit Dice: 12
Hitpoints(d8): 101
Armor Class: 25
Damage Reduction: 8/+2
Regen: 10 HP/Round
Attacks:
Bite(1d6+1): 1@+13
Hand Claws(1d4+1): 2@+8
Resistances:
Disease Resistance: 100%
Magic Resistance: 24%
Additional Magic Resistance: +8%, Add to above
Negative Energy Resistance: 42%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Curse Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Good / Evil, Constent
Open/Close, 1/Day (0 Level Spell)
Detect Magic, At Will
Detect Invisibility, Constent
Light, 1/Day (0 Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.