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Download Crits.ipt
Leg Hit: 1/2 Movement & No AC From Dex Double Random Damage +1 Hit Points Damage 1 Hit Point Bleeder Amazing Combination Affect: Treat as 2 seperate sets of damage Stunning Blow Hit: Target Stunned 2 Round(s) 1 Hit Point Bleeder Roll Normal Damage Roll immediate attack of opportunity (if available) against stunned opponent Character may not exceed their Maximum # of Attacks of Opportunity per round Hand Hit: -1 AC from Shield +1 Hit Points Damage Double Random Damage 1 Hit Point Bleeder Chest Hit: -6 Initiative Triple Total Damage 2 Hit Point Bleeder Outstanding Combination Affect: Treat as 2 seperate sets of damage Head Hit: -10 Initiative Triple Total Damage 1 Hit Point Bleeder Stunned 3 Rounds Head Hit: -10 Initiative Double Random Damage 2 Hit Point Bleeder Stunned 4 Round(s) Chest Hit: -4 Initiative Max Random Damage Double STR Mod to Damage 2 Hit Point Bleeder Foot Hit: -1 AC & 1/2 AC From Dex (round down) Max Random Damage Double STR Mod to Damage 1 Hit Point Bleeder Groin Hit: -5 Movement Max Random Damage Double Random Damage 1 Hit Point Bleeder Stunned 1 Round(s) Foot Hit: -1 AC & 1/2 AC From Dex (round down) +1 Hit Points Damage 1 Hit Point Bleeder Hand Hit: -1 AC from Shield +2 Hit Points Damage 1 Hit Point Bleeder Chest Hit: -6 Initiative Max Random Damage Double STR Mod to Damage 2 Hit Point Bleeder Terms:Random Damage: The dice roll for the damage of the attack. Total Damage: The combined values of the random damage, plus strength and any other modifiers to damage including crit bonuses to damage. Bleeder: Amount of additional damage the recipient receives each subsequent round due to blood loss, internal bleeding or shock. Occurs at the same initiative speed as the original strike. All negative affects remain in effect until wound is completely healed. When in doubt always opt for more damage. |
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