MaxReps: 10 Table: Fumble 10:

Everybody notices

All Players should point and laugh at player. 5:

Opponent gets Attack of Opportunity at -2

Opponent may not exceed his Maximum # of Attacks of Opportunity per round 5:

Lose next attack

If Character has remaining attacks this round, they are lost

Otherwise the character may only make a move equivelant action in the following round 5:

-2 AC until character's next initiative 5:

-5 to next attack while you adjust grip 5:

Opponent gets Attack of Opportunity

Opponent may not exceed his Maximum # of Attacks of Opportunity per round 5:

STR check (DC 15) to avoid dropping weapon 5:

spend Move-equivalent action to free it 5:

No Dex bonus to AC until your next initiative 5:

Take Character's STR bonus (Min 1) as damage

-1 on all attacks for 1 hr 5:

Opponent gets Attack of Opportunity at +2

Opponent may not exceed his Maximum # of Attacks of Opportunity per round 5:

Apply normal damage

Does not provoke Attack of Opportunity 5:

for 1/2 damage (round up) 4:

Take Character's STR bonus (Min 2) as damage

-2 on all attacks until healed 4:

Apply double damage

Does not provoke Attack of Opportunity 4:

For normal damage 4:

Both require DEX check (DC 15) to avoid falling 4:

for normal damage 2:

For normal damage

[@Bleeder] Hit Point bleeder 2:

Roll for Crit Threat

Otherwise normal damage 2:

Roll for Crit Threat

OTherwise normal damage 2:

[@Crit] 1:

[@Crit] 1:

Unconscious for {1d4+1} rounds

[@Crit] EndTable: EndTable: Header:

All negative affects remain in effect until wound is completely healed.

When in doubt always opt for more damage. MaxReps: 10 Shuffle: CritsAffect Table: Crit [!CritAffect] EndTable: Table: CritAffect 4:

[|-2 To Hit|No AC from Shield]

Double Random Damage

[@Bleeder] Hit Point Bleeder 2:

[|-2 To Hit|No AC from Shield]

Double Total Damage

[@Bleeder] Hit Point Bleeder 5:

[|-2 To Hit|No AC from Shield]

Max Random Damage

Double STR Mod to Damage

[@Bleeder] Hit Point Bleeder 5:

-{1d4+1} Initiative

Double Random Damage

[@Bleeder] Hit Point Bleeder 1:

-{1d6+2} Initiative

Double Total Damage

[@Bleeder] Hit Point Bleeder 7:

-{1d6+3} Initiative

Max Random Damage

Double STR Mod to Damage

[@Bleeder] Hit Point Bleeder 2:

-{2d4+4} Initiative

Triple Total Damage

[@Bleeder] Hit Point Bleeder 2:

-1 AC & 1/2 AC From Dex (round down)

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 1:

-1 AC & 1/2 AC From Dex (round down)

Double Random Damage

[@Bleeder] Hit Point Bleeder 1:

-1 AC & 1/2 AC From Dex (round down)

Max Random Damage

Double STR Mod to Damage

[@Bleeder] Hit Point Bleeder 3:

-{2d3} Movement

+[@Bleeder] Hit Points Damage

Max Random Damage

Double STR Mod to Damage

[@Bleeder] Hit Point Bleeder 2:

-{2d4} Movement

Max Random Damage

Double Random Damage

[@Bleeder] Hit Point Bleeder

Stunned [@Bleeder] Round(s) 1:

-{2d6} Movement

Max Random Damage

Double Total Damage

[@Bleeder] Hit Point Bleeder

Stunned {1d4+1} Rounds 7:

-1 [|To Hit|AC from Shield]

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 2:

-1 [|To Hit|AC from Shield]

+[@Bleeder] Hit Points Damage

Double Random Damage

[@Bleeder] Hit Point Bleeder 6:

-1 [|To Hit|AC from Shield]

Double Random Damage

[@Bleeder] Hit Point Bleeder 1:

-{4d3+1} Initiative

Double Random Damage

[@Bleeder] Hit Point Bleeder

Stunned [@Bleeder] Round(s) 1:

-{4d4+1} Initiative

Triple Total Damage

[@Bleeder] Hit Point Bleeder

Stunned {1d4+1} Rounds 1:

Dead!

That's it, game over!

The opponent has left the building!

Lucky Shot, but effective! 1:

-2 AC & No AC From Dex

Double Total Damage

[@Bleeder] Hit Point Bleeder

Stunned [@Bleeder] Round(s) 4:

-2 AC & No AC From Dex

Max Random Damage

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 1:

-2 AC & No AC From Dex

Max Random Damage

Double STR Mod to Damage

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 5:

1/2 Movement & No AC From Dex

Double Random Damage

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 3:

1/2 Movement & No AC From Dex

Max Random Damage

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 1:

1/2 Movement & No AC From Dex

Max Random Damage

Double Random Damage

[@Bleeder] Hit Point Bleeder 3:

1/2 Movement & No AC From Dex

Max Random Damage

Double STR Mod to Damage

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 1:

1/2 Movement & No AC From Dex

Max Random Damage

Double STR Mod to Damage

Double Random Damage

[@Bleeder] Hit Point Bleeder 1:

-{3d2} Dexterity

Double Random Damage

[@Bleeder] Hit Point Bleeder

Stunned [@Bleeder] Round(s) 1:

-{4d2} Dexterity

Max Random Damage

Triple Total Damage

[@Bleeder] Hit Point Bleeder

Stunned {1d4+1} Rounds 15:

Target Stunned {1d3} Round(s)

[@Bleeder] Hit Point Bleeder

Roll Normal Damage

Roll immediate attack of opportunity (if available) against stunned opponent

Character may not exceed their Maximum # of Attacks of Opportunity per round 1:

Treat as 2 seperate sets of damage

[!2 CritAffect >> implode

] 1:

Treat as 2 seperate sets of damage

[!2 CritAffect >> implode

] 3:

-{1d10+10} Movement

+[@Bleeder] Hit Points Damage

[@Bleeder] Hit Point Bleeder 2:

-{1d10+10} Movement

Double Random Damage

[@Bleeder] Hit Point Bleeder 1:

-{1d10+10} Movement

Double Total Damage

[@Bleeder] Hit Point Bleeder 2:

-{1d10+10} Movement

Max Random Damage

Double STR Mod to Damage

[@Bleeder] Hit Point Bleeder EndTable: Table: Bleeder 5:1 4:2 3:3 2:4 1:5 EndTable: Table: Terms

All negative affects remain in effect until wound is completely healed.

When in doubt always opt for more damage.